AI Insights · Timothy · April 2022
Top 5 Stickman Games on iOS in Oceania: Q1 2022
Review of the top-performing Stickman games on iOS in Oceania for Q1 2022, highlighting weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 Stickman games on the iOS platform in Oceania showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Stickman Hook from MADBOX saw a slight decline in weekly downloads, starting at approximately 5.9K in late December and dropping to about 3K in late February, before rebounding to around 4.8K by the end of March. The weekly revenue for the game fluctuated, peaking at $181 in late January and dipping to $81 in late February. Its weekly active users showed a general decline from 22K at the start of the quarter to around 17K in February, before stabilizing around 21K towards the end of March.
Draw 2 Save, published by WONDER GROUP HOLDINGS LIMITED, experienced a rapid increase in weekly downloads from 1.9K at the start of March to a peak of 14.9K mid-month, ending the quarter at around 9.4K. Weekly revenue reached a high of $220 in mid-March before settling at $21 by the end of the month. The game’s weekly active users followed a similar pattern, increasing from 1.9K to 21K in mid-March, then declining to 17K by the end of the quarter.
Ragdoll Dismounting by Vicenter Viet Nam Company Limited had fluctuating weekly downloads, starting at 2.6K in late December, dropping to 316 in late January, and then recovering to 1.5K by the end of March. The weekly revenue showed a declining trend early in the quarter, bottoming out at $35 in mid-February, before recovering to $241 by the end of March. Weekly active users also followed this trend, peaking at 2.7K in early January, dropping to 564 in early February, and bouncing back to 1.8K by the end of March.
Stick War: Legacy from Max Games Studios maintained a steady weekly download rate of around 1K throughout the quarter. Weekly revenue peaked at $1.4K in mid-January, with fluctuations leading to a low of $407 by the end of March. The game’s weekly active users remained relatively stable, ranging from 2.5K to 2.9K throughout the quarter.
Stickman Battle by ONESOFT GLOBAL PTE. LTD. had a mixed performance in weekly downloads, starting at 516 in late December, peaking at 1.4K in early March, and ending the quarter at 269. The game had no recorded revenue during this period. Weekly active users saw an increase from 576 in late December to a peak of 1.4K in early March, before dropping to 484 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.